Case study

Nen Health is dedicated to the creation of a mobile application aimed at supporting child patients in oncology centers, considering the various activities they can perform, specific needs and treatment categories. For this, elements of gamification, construction of a strong visual identity and support of health professionals were taken to create an environment prepared for learning, support and monitoring of participating users.
To establish a reference point to place Nen Health in the market, after the requirements workshop, an instance of competitor analysis was carried out, where both mobile health applications and applications, games and programs aimed at children were taken into account. . For each typology, several values were taken into account:
Clarity in text and information
Records of important actions (medication, visits, etc.)
Monitoring of patient treatment
User opinions and suggestions.
Easy to access information
Use of color and visual/auditory tools to maintain attention
Monitoring of activities and use.
Gamification.
This take us to the main insights of this step:
Personalized health tracking
Mood tracking
Positive reinforcement
Comparative graphs
In this step we definey the scope of the product, creating an MVP of most relevant and needed features. This will then be passed to every other part of the group, or in this case created alognside with them.
Listing the recurring iterations, one of the important points was to organize the number of possible actions within each activity, going through different modifications following the tests carried out.
Navigation elements
The illustration in Nen
Scenaries were used to create different spaces where activities can be performed, receiving a feedback for each action. Each activity have their own blackground and elements, besides the recurring elements such as the avatar (the dragons) and the companion (Dolores)
To facilitate the task in the development of the product, in addition to the animations created in the prototype, the transfer of them - as well as the preparation of illustrations for their movement - was incorporated into the Rive platform, where they could be exported as javascript code for be incorporated directly into the programmed product.
UX LAB
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